SYSTEM ONLINE · AVAILABLE FOR PROJECTS

Paul Yuki

Senior Software Engineer with 14+ years building web platforms, cloud infrastructure, and data pipelines. Outside client work, I build games in Unreal Engine and maintain my own Linux desktop environment.

14+
Years Experience
50+
Projects Shipped
PH
Remote · Worldwide

The Engineer behind the systems.

I've been writing software professionally for over 14 years — mostly full-stack web work, but I've also spent a good chunk of that time on cloud infrastructure and data pipelines. I like projects where I can see the code actually change something for the business, not just tick a box.

Right now I work independently, taking on freelance and consulting work — building and maintaining WordPress sites, setting up cloud infrastructure, and putting together ETL pipelines and data warehouses for clients who need their data to actually be usable.

Outside of client work, I build games in Unreal Engine and maintain my own Linux setup — I write QML dotfiles and run Arch with Hyprland, which is really just an excuse to keep learning.

14+

Years in Software Engineering

PHP

WordPress · Laravel · APIs

DATA

ETL · Data Warehousing

CLOUD

AWS · Docker · DevOps

LINUX

Arch · Hyprland · QML

Where I've shipped.

Web & CMS Development

WordPress · Full-Stack Builds

I build custom WordPress sites from the ground up — theming, Elementor widgets, server setup on Kinsta, and wiring up third-party APIs. Comfortable owning a site end to end, not just editing templates.

WordPress Elementor PHP Kinsta
Cloud & DevOps

Infrastructure & Automation

I set up and manage cloud infrastructure on AWS, containerize services with Docker and Kubernetes, and build CI/CD pipelines so deployments stay boring and predictable.

AWS Docker Kubernetes CI/CD
Data Engineering

ETL & Data Warehousing

I design data warehouses and ETL pipelines that keep both the original and updated values plus a full audit trail, so nothing gets lost when something goes wrong downstream.

ETL Data Warehousing MySQL Python
Personal Projects

Unreal Engine & Dotfiles

On my own time, I build gameplay systems in Unreal Engine 5 with C++, and maintain Zen Shell, a QML-native desktop environment for Hyprland, plus a leaner dwl setup.

Unreal Engine C++ QML Hyprland dwl

The tools of the trade.

Full-Stack Development

PHPPythonC++JavaScriptReactNode.jsLaravelREST APIsTypeScript

CMS & Web Platforms

WordPressElementorACFWooCommerceKinstaSalesforceGTMSEO

Cloud & DevOps

AWSDockerKubernetesCI/CDTerraformJenkinsECS/EKSLambda

Linux & Systems

Arch LinuxHyprlanddwlBashSystemdNetworkingDotfilesGit

Game Dev & Extras

Unreal EngineC++ GameplayBlueprintsQMLQuickshellAI/ML3D Modeling

Data Engineering & Databases

MySQLPostgreSQLMongoDBBigQueryRedisETLData WarehousingData Pipelines

Things I've actually built.

Zen Shell

PRJ.001

A QML-native desktop environment for Hyprland, built on Quickshell. Panel, control center, wallpaper engine, lock screen, notification daemon, and theming — all written from scratch instead of stitched together from existing widgets.

QMLQuickshellHyprlandBash
View Project

Unreal Engine Worlds

PRJ.002

Gameplay systems and mechanics built in Unreal Engine 5, mostly in C++. It's after-hours work, but it's also where I keep my low-level skills from going rusty.

Unreal Engine 5C++Blueprints
Watch on YouTube

Hyprland & dwl Dotfiles

PRJ.003

My daily driver: CachyOS with Hyprland, custom animations, pywal for colour syncing, a hand-built control center, and a fish-shell workflow — plus a leaner dwl setup when I want something more minimal. This is what eventually grew into Zen Shell.

HyprlanddwlCachyOSfishpywal
Explore the Rice

Data Warehouse & ETL

PRJ.004

Automated ETL pipelines and data warehouse work going back to around 2014 — keeping original and updated values side by side with a full JSON audit trail, plus BigQuery-based reporting on GCP.

PythonGCP BigQueryETLMySQL

Let's build something.

Ready to start a project or need a consultant?

I'm open to freelance and consulting work — website builds, API and data pipeline development, server management, Unreal Engine game systems, or just general technical advice. Send me a message and let's talk about what you need.